![]() ![]() This portion works similar to MySims, but what is different is the Menu system at the bottom of the screen. Place your items the direction you want them and then press (A). In order to build, you press your (+) button. With tons of new items to add to whatever you're building in MySims: Kingdom, you have a new control scheme to play with. The work of a Wandelier is never done, so stay busy. You can find essences by growing them on trees and plants, finding them in the ground with your detector, mining for them with a pick, or fishing for them. It is important to keep your manna up and keep plenty of the essences you find in your inventory. Once you unlock the scrolls, she adds the power to your wand. She collects the scrolls you are given and holds on to the magic bag that converts the surplus essences into manna. Lindsay performs a very important roll for you. You are joined by your companions, Buddy and Lindsay. You are not alone on your journey this time. I can now use these items when I build something I have been requested to build from an inhabitant. In this example, we get a picnic basket, balloons, and a set of paints that add the "fun" interest to anything we paint it on. Now that the scroll is unlocked, you have new items you can use when you build. You collect the essences you need and unlock the scroll. For example, you get a scroll for the party pack. Once you gather the needed essences and unlock the scroll, you are rewarded with items that you can add to your available build inventory. So how do you know what you are building? You will be provided with scrolls that have a specific number of essences requested to unlock the scroll. Or, you can convert surplus essences into manna. You can find and collect raw manna from many different places. This is the energy that you use to actually build things. If you add an essence from that group, you fulfill the interest area for the thing you're building. These areas of interest, such as outdoors or happy, have essences associated with them. When you are tasked with building something from someone, they will have a specific number of essence requirements for you to fill. ![]() This is really hard to portray without having the game in front of you, but you collect these essences and use them to build objects in the game. Essences come from many different places and represent specific areas of interest. You still use essences to build everything. There are several islands that fall under King Roland's domain and each has a unique theme such as Cowboy Junction, Nature Preserve, Rocket Reef, and others. It is also your job to help those who ask things of you. Your task, as the newest Wandelier, is to visit all of the lands under King Roland and take care of all of the areas that are falling apart. Many years have passed, and those who once wielded the wand have moved on, or grown too old to carry on. The Wandeliers were magicians who used the power of their wands to build everything in the kingdom. You become a Wandelier who is the newest in a line of magical wand carriers. ![]() It still has a heavy building component but definitely focuses more on quests and exploration than grinding out products for every new person. MySims: Kingdom has changed the way that you build everything in the game. There are still plenty of audio bells as you move along, alerting you to everything you need to do. For every action, there is an equal or opposite sound effect. There is a law about sounds in the Sims series that is written like Newton's Law of Gravity. I think I have become used to its melodic repetition. The music has a nice little pop to it that doesn't grate on your nerves. To verify this, I popped in each version to take a look even the animations feel smoother than before. There seems to be considerably less lag in this version. There are more extensive exterior areas for exploration. There are, of course, tons of new items but, overall it looks exactly the same. The combination of these two aspects of the game make for a new play experience worth checking out. They toned down some of the forced build aspects that made the first MySims more difficult for younger players. They have added more of the exploration and sandbox-like features that make the Sims franchise what it is today. MySims: Kingdom takes everything that was good about the first game and adds a few new twists. In true Sims fashion, it wasn't long before there was a new addition to the MySims games. ![]()
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