Turn it on in mild lighting and prepare to be blinded. The VISOR system is good as long as it is dark. I wish ODST had a better incorporation of stealth, as it seems that after getting the first grunt for free, the rest of the enemies know not only is there a problem, but almost exactly where you are, ruining silenced weapons. As I have indicated, there are issues with the game. The use of jazz, of piano, combined with traditional sweeping Halo suites, it is truly a masterpiece of music, and is my go to example in pointing out musical scores done right in videogaming. This soundtrack IS my favorite soundtrack from any video game, let alone the Halo series. The last part of the game, what I loved the most about it, the soundtrack. The part with the engineers I didn't particularly care for, as it very obviously does not fit into Halo lore (and was subsequently dropped from Halo games after) but it didn't ruin the game for me. The characters are serviceable, and I will always endorse a project that reunites members from Firefly. The stakes are fairly low by Halo standards, which I think was refreshing in comparison to always having to save the galaxy. This story is infinitely more engaging and relateable than any other Halo game. Your character is simply trying to survive an occupied city and figure out what happened to his squad. The best part for me is the simple story. I thought that the squad mission levels not on the main city map were done very well. The large map of the city is a great step for freeroaming, although unfortunately backtracking and certain gates blocking you in an attempt to linearize your actions can diminish this effect. Stealth weapons are introduced so that you can attempt to bypass large groups of enemies rather than taking them head on, especially on Legendary. I can't lob grenades multiple football field lengths. I like playing as a character that is obviously more human than Master Chief. So despite all of these problems, why do I like it the most? Especially more than Halo CE or Halo 2? I like the game most for reasons why others hate it the most: because it is so different from other Halo games. Including a multiplayer disc that unlocked all Halo 3 maps I thought was very questionable, as I would rather they have unlocked content for everybody rather than try to make Halo 3 multiplayer maps a selling point for ODST. The firefight mode was a nice addition that would be continued in later Halo games. The game has a fairly short campaign with effectively one very large main level and several medium sized side levels. This game had the unfortunate timing of being the first game after the initial trilogy had ended, and fans were wanting Halo: Reach, and this game may have been justifiably viewed as filler between Halo 3 and Halo: Reach. I have always viewed ODST as the unwanted child of the Halo series.
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